Google Sketchup

Google SketchUp is a 3D modeling program that allows you to create 3d models from scratch. Take our Google SketchUp course at Techhubsolutions, a training institutein Kolkata, to get familiar with the various tools in SketchUp. At the end of the program, you will get a good grip on all of the tools from basic to complex. You will start with the basics from sketches and then to more advanced levels, which includes creating furniture using a 3D warehouse and then the exterior of the house. After this, you will also be taught how to export in different formats and create animations using SketchUp.

Toolbars
Camera controls
Pan
Zoom
orbit
Basic tools
Rectangle, Circle, Select pencil, push /pull, Groups, Components, Move, Rotate, Copy, Array, Polar array, Offset, Paint bucket
Modeling practice
Walls + floor, Windows, Doors, Frames, tables, Openings
Creating materials
Search online for materials, Create new material
Edit materials
Scale, Rotate, Edit,
Modeling practice
Chair, Shelves, Accessories
Warehouse
Download models, Edit models, Groups vs components, Scale
SKP CL4 1. Project 1: Interior Space - Bedroom 1.1. Room floor 20’,20’ 1.2. Walls 10’h, 8” 1.3. 2 door ways 7’h,3’w 1.4. Window two 5’h,4w or one 5’h, 8’w 2. Object placement 2.1. Locking to axis 2.2. Reference points
SKP CL5 1. Section plane 1.1. Sections - Elevations 1.2. Floor plans 2. Layouts 2.1. Preparing views 2.2. Sending to layouts 2.2.1. Positioning 2.2.2. Sizing 2.2.3. Moving 2.2.4. copy 2.3. Using scenes 2.4. Scale 2.5. Dimensions 2.6. Updating model reference 2.7. Styles in layout 2.8. Title block 3. Basic renders
SKP CL6 1. Structures phase 1.1. Floor 1.2. Walls / store front 1.3. Doorways 1.4. Window frames 1.5. Stairs 1.6. Columns 1.7. Rails
SKP CL7 1. Detailing phase 1.1. Tables 1.2. Counters 1.3. Rugs 1.4. Picture frames / posters 1.5. Light fixtures 1.6. Doors 1.7. Windows 1.8. Planters 1.9. Accessories
SKP CL8 1. Lighting phase 1.1. Lights and settings 1.1.1. Lighting with shades 1.1.2. Directional lights 1.1.3. Ambient lights 1.1.4. General lights 1.1.5. Accent lights
SKP CL9 1. Render phase 1.1. Fixing the lighting 1.2. Editing materials 1.3. VRay material effects 1.4. Camera positioning 1.5. Render settings
SKP CL10 1. Presentation phase 1.1. Views 1.1.1. Views in SketchUP for use in Layouts 1.2. Set up layout 1.2.1. Image hierarchy 1.2.2. scale 1.3. Inserting renderings 1.4. Dimensions and labels 1.5. Title block 1.6. Presentation Tips
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